3DS Import for Bricscad is a 3D Studio 3DS file import plug-in for Bricscad. This plug-in gives Bricscad the ability to import meshes in a 3D Studio 3DS file. 3DS Import for Bricscad reads polygon mesh data stored in 3DS files and imports it into Bricscad. A object in a 3DS file is comprised of a set of triangular faces. 3DS Import for Bricscad creates a polyface mesh for each object and adds it to the active drawing. 3DS Import for Bricscad is very easy to use. Once installed, it must be loaded into the Bricscad environment. Follow the simple instructions in the ReadMe document which can be found in the installation folder. Once loaded it adds new commands to Bricscad's existing commands and a new submenu called "3DSImport" to the Bricscad menu containing these newly added commands. The '3DSImport' submenu consists of the following commands: 3DSImport - Imports a 3DS file; 3DSImportHelp - Displays the 3DS import for Bricscad help file; 3DSImportRegister - Registers your copy of 3DS import for Bricscad; 3DSImportAbout - Displays the 3DS import for Bricscad About box. The 3DS file format.
The 3DS file format is the native file format of 3D Studio. 3D Studio has now been replaced by 3ds Max whose native file format has a .max file extension. However, 3ds Max is still able to read and write .3ds files. 3ds Max is one of the most widely-used off the shelf 3D animation programs. It has strong modeling capabilities, a flexible plug-in architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
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