PhysicsEditor is a simple application for collision shapes. Create your collision shapes in 3 steps: drop shape, press auto trace, and export to your game engine. Features include choose your exporter where many game frameworks are supported out of box, set physics parameter, define your own data format, and auto-trace is the feature that saves you tons of time when creating your collision shapes. Simply press the MagicWand Button and PhysicsEditor uses the shape's transparency to create a perfect fitting collision shape for you. Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.
Limited to 10 shapes
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Supported Operating Systems:
Windows 7 |
Windows 8 |
Windows Vista |
Windows XP |
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